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<div class="title">MainState.cpp</div>  </div>
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<a href="_main_state_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> * MainState.cpp</span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"> *  Created on: 24-nov.-2013</span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> *      Author: Axel</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;</div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_main_state_8h.html">MainState.h</a>&quot;</span></div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="preprocessor">#include &lt;stdlib.h&gt;</span></div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;</div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="extra_math_8h.html">extraMath.h</a>&quot;</span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_render_8h.html">render.h</a>&quot;</span></div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_transform_8h.html">Transform.h</a>&quot;</span></div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;</div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="class_main_state.html#a5822bf0c89e8f0767e8784b807fb7220">MainState::pVS</a> = <span class="stringliteral">&quot;                                                      \n\</span></div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="stringliteral">#version 330                                                                       \n\</span></div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="stringliteral">                                                                                    \n\</span></div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="stringliteral">layout (location = 0) in vec3 position;                                             \n\</span></div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="stringliteral">                                                                                    \n\</span></div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="stringliteral">                                                                                    \n\</span></div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="stringliteral">void main()                                                                         \n\</span></div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="stringliteral">{                                                                                   \n\</span></div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="stringliteral">    gl_Position = vec4(position, 1.0);                                              \n\</span></div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="stringliteral">}&quot;</span>;</div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;</div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="class_main_state.html#a04ea113a6e0865225d2251e49525c4e9">MainState::pFS</a> = <span class="stringliteral">&quot;                                                      \n\</span></div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="stringliteral">#version 330                                                                      \n\</span></div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="stringliteral">                                                                                    \n\</span></div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="stringliteral">                                                                                    \n\</span></div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="stringliteral">out vec3 FragColor;                                                                 \n\</span></div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="stringliteral">                                                                                    \n\</span></div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="stringliteral">void main()                                                                         \n\</span></div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="stringliteral">{                                                                                   \n\</span></div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="stringliteral">    FragColor = vec3(0.2,0.6,0.2);                                                  \n\</span></div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="stringliteral">}&quot;</span>;</div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;</div>
<div class="line"><a name="l00037"></a><span class="lineno"><a class="line" href="class_main_state.html#a77c93b0c85d8fc62711a51d041e06154">   37</a></span>&#160;<a class="code" href="class_main_state.html#a77c93b0c85d8fc62711a51d041e06154">MainState::MainState</a>(<span class="keywordtype">void</span>) {</div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;    <a class="code" href="class_main_state.html#af70ad331225b914157e9f21ca7f4d862">changeState</a> = 0;</div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;    <a class="code" href="class_main_state.html#a85be15f12ed6ad2c1e1938e00bf305a2">hasBeenLoaded</a> = <span class="keyword">false</span>;</div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;</div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;    <a class="code" href="class_main_state.html#a9bbe42adad4936332629f796f588dd6f">VBO</a> = 0;</div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;    <a class="code" href="class_main_state.html#a55f719888c879d2cd5d30be07612a992">VBO2</a> = 0;</div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;    <a class="code" href="class_main_state.html#abb86c5bc8e54aca911c6da04b127727c">VAO</a> = 0;</div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;</div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;    <a class="code" href="class_main_state.html#a147d4f1158e786b3632ff8db2262bcd9">ShaderProgram</a> = 0;</div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;</div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;    <a class="code" href="class_main_state.html#acd6f7c2997796f73d23e47b80be302b6">world</a> = <a class="code" href="_linked_list_8h.html#a070d2ce7b6bb7e5c05602aa8c308d0c4">NULL</a>;</div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;    <a class="code" href="class_main_state.html#ac518c71a111d277141ee11dffcc611a6">loadshader</a> = <a class="code" href="_linked_list_8h.html#a070d2ce7b6bb7e5c05602aa8c308d0c4">NULL</a>;</div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;}</div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;</div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;</div>
<div class="line"><a name="l00052"></a><span class="lineno"><a class="line" href="class_main_state.html#aa0ac2df6fc0e12ee4afa6713b2534c74">   52</a></span>&#160;<a class="code" href="class_main_state.html#aa0ac2df6fc0e12ee4afa6713b2534c74">MainState::~MainState</a>(<span class="keywordtype">void</span>) {</div>
<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;    glDeleteProgram(<a class="code" href="class_main_state.html#a147d4f1158e786b3632ff8db2262bcd9">ShaderProgram</a>);</div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;}</div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;</div>
<div class="line"><a name="l00056"></a><span class="lineno"><a class="line" href="class_main_state.html#ab3319cf800410b4a3a5aed19ce242f21">   56</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="class_main_state.html#ab3319cf800410b4a3a5aed19ce242f21">MainState::loadShader</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* vertex, <span class="keyword">const</span> <span class="keywordtype">char</span>* fragment) {</div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;    <a class="code" href="class_main_state.html#ac518c71a111d277141ee11dffcc611a6">loadshader</a>-&gt;<a class="code" href="class_load_shader.html#ab93a544631b0b18496b08be7d0d640e8">compileShaders</a>(vertex, fragment, <a class="code" href="class_main_state.html#a147d4f1158e786b3632ff8db2262bcd9">ShaderProgram</a>);</div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;    glUseProgram(<a class="code" href="class_main_state.html#a147d4f1158e786b3632ff8db2262bcd9">ShaderProgram</a>);</div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;    <span class="keyword">delete</span> <a class="code" href="class_main_state.html#ac518c71a111d277141ee11dffcc611a6">loadshader</a>;</div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;}</div>
<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;</div>
<div class="line"><a name="l00062"></a><span class="lineno"><a class="line" href="class_main_state.html#aa4959f936beed6ef182d3e1ddf97cbfd">   62</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="class_main_state.html#aa4959f936beed6ef182d3e1ddf97cbfd">MainState::init</a>() {</div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;    <a class="code" href="class_main_state.html#ac518c71a111d277141ee11dffcc611a6">loadshader</a> = <span class="keyword">new</span> <a class="code" href="class_load_shader.html">LoadShader</a>();</div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;    <a class="code" href="class_main_state.html#a147d4f1158e786b3632ff8db2262bcd9">ShaderProgram</a> = glCreateProgram();</div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;    <a class="code" href="class_main_state.html#ab3319cf800410b4a3a5aed19ce242f21">loadShader</a>(<a class="code" href="class_main_state.html#a5822bf0c89e8f0767e8784b807fb7220">pVS</a>, <a class="code" href="class_main_state.html#a04ea113a6e0865225d2251e49525c4e9">pFS</a>);</div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;    <a class="code" href="class_main_state.html#a1e91a9046ec6f260e1d39583ca89dfc6">initObjects</a>();</div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;}</div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;</div>
<div class="line"><a name="l00069"></a><span class="lineno"><a class="line" href="class_main_state.html#a1e91a9046ec6f260e1d39583ca89dfc6">   69</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="class_main_state.html#a1e91a9046ec6f260e1d39583ca89dfc6">MainState::initObjects</a>() {</div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;    <a class="code" href="class_main_state.html#acd6f7c2997796f73d23e47b80be302b6">world</a> = <span class="keyword">new</span> <a class="code" href="class_matrix4f.html">Matrix4f</a>();</div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;}</div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;</div>
<div class="line"><a name="l00073"></a><span class="lineno"><a class="line" href="class_main_state.html#ab4e535f65024f7e0d9fbada13bc7b641">   73</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="class_main_state.html#ab4e535f65024f7e0d9fbada13bc7b641">MainState::handleInput</a>(GLFWwindow* window) {</div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;    <span class="keywordflow">if</span> (glfwGetKey(window,GLFW_KEY_ESCAPE) == GLFW_PRESS) {</div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;        glfwTerminate();</div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;        exit(-1);</div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;    }</div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;    <span class="keywordflow">if</span> (glfwGetKey(window,GLFW_KEY_A) == GLFW_PRESS) {</div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;        <a class="code" href="class_main_state.html#af70ad331225b914157e9f21ca7f4d862">changeState</a> = 200000000L;</div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;    }</div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;</div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;}</div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;</div>
<div class="line"><a name="l00084"></a><span class="lineno"><a class="line" href="class_main_state.html#a3f5551acd1ce1137de961a91e89983be">   84</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="class_main_state.html#a3f5551acd1ce1137de961a91e89983be">MainState::updateGame</a>(<span class="keywordtype">int</span> timer) {</div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;</div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;}</div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;</div>
<div class="line"><a name="l00088"></a><span class="lineno"><a class="line" href="class_main_state.html#ade0581557833ba68939eb7ac7bba7854">   88</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="class_main_state.html#ade0581557833ba68939eb7ac7bba7854">MainState::renderGame</a>(<span class="keywordtype">float</span> interpolation) {</div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;</div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;    glGenVertexArrays(1, &amp;<a class="code" href="class_main_state.html#abb86c5bc8e54aca911c6da04b127727c">VAO</a>);</div>
<div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;    glBindVertexArray(<a class="code" href="class_main_state.html#abb86c5bc8e54aca911c6da04b127727c">VAO</a>);</div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;</div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;    glPointSize(40.0f);</div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;    glDrawArrays(GL_POINTS,0,1);</div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;</div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;    glDeleteVertexArrays(1, &amp;<a class="code" href="class_main_state.html#abb86c5bc8e54aca911c6da04b127727c">VAO</a>);</div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;    <span class="comment">//*/</span></div>
<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;</div>
<div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;    <span class="comment">/*</span></div>
<div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;<span class="comment">    glGenBuffers(1, &amp;VBO);</span></div>
<div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;<span class="comment">    glGenBuffers(1, &amp;VBO2);</span></div>
<div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;<span class="comment">    //glUniformMatrix4fv(gWorldLocation, 1, GL_TRUE, (const GLfloat*) world-&gt;m);</span></div>
<div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;<span class="comment">    //render::drawCircle(0.50,0.50,0.20,VBO, VBO2);</span></div>
<div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;<span class="comment">    render::drawRect(-1,-1,-0.1,-0.1,VBO,VBO2);</span></div>
<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;<span class="comment">    render::drawRect(0.10,0.10,0.20,0.20,VBO,VBO2);</span></div>
<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;<span class="comment">    gWorldLocation = glGetUniformLocation(ShaderProgram, &quot;gWorld&quot;);</span></div>
<div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;<span class="comment">    glDeleteBuffers(1, &amp;VBO);</span></div>
<div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;<span class="comment">    glDeleteBuffers(1, &amp;VBO2);</span></div>
<div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;<span class="comment">    */</span></div>
<div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;    <span class="comment">/*</span></div>
<div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;<span class="comment">    Vector3f Vertices[4];</span></div>
<div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;<span class="comment">    Vertices[0] = Vector3f(-1.0f, -1.0f, 0.5773f);</span></div>
<div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;<span class="comment">    Vertices[1] = Vector3f(0.0f, -1.0f, -1.15475f);</span></div>
<div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;<span class="comment">    Vertices[2] = Vector3f(1.0f, -1.0f, 0.5773f);</span></div>
<div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;<span class="comment">    Vertices[3] = Vector3f(0.0f, 1.0f, 0.0f);</span></div>
<div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;<span class="comment">     GLuint Indices[] = { 0, 3, 1,</span></div>
<div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;<span class="comment">                          1, 3, 2,</span></div>
<div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;<span class="comment">                          2, 3, 0,</span></div>
<div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;<span class="comment">                          0, 2, 1 };</span></div>
<div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;<span class="comment">    static float Scale = 0.0f;</span></div>
<div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;<span class="comment">    Scale += 0.1f;</span></div>
<div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;<span class="comment">    Pipeline p;</span></div>
<div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;<span class="comment">    p.Rotate(0.0f, Scale, 0.0f);</span></div>
<div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;<span class="comment">    p.WorldPos(0.0f, 0.0f, 5.0f);</span></div>
<div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;<span class="comment">    p.SetPerspectiveProj(30.0f, 800, 600, 1.0f, 100.0f);</span></div>
<div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;<span class="comment">    Transform z;</span></div>
<div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;<span class="comment">    z.Rotate(0.0f, Scale, 0.0f);</span></div>
<div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;<span class="comment">    z.WorldPos(0.0f, 0.0f, 5.0f);</span></div>
<div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;<span class="comment">    z.SetPerspectiveProj(-1.0f,1.0f,-1.0f,1.0f,1.0f,100.0f);</span></div>
<div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;<span class="comment">    //glUniformMatrix4fv(gWorldLocation, 1, GL_TRUE, (const GLfloat*)world-&gt;m);</span></div>
<div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;<span class="comment">    //glUniformMatrix4fv(gWorldLocation, 1, GL_TRUE, (const GLfloat*)p.GetTrans());</span></div>
<div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;<span class="comment">    glEnableVertexAttribArray(0);</span></div>
<div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;<span class="comment">    glBindBuffer(GL_ARRAY_BUFFER, createBuffer(GL_ARRAY_BUFFER,Vertices,sizeof(Vertices)));</span></div>
<div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;<span class="comment">    glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);</span></div>
<div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;<span class="comment">    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, createBuffer(GL_ELEMENT_ARRAY_BUFFER,Indices,sizeof(Indices)));</span></div>
<div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;<span class="comment">    glDrawElements(GL_TRIANGLES, 12, GL_UNSIGNED_INT, 0);</span></div>
<div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;<span class="comment">    glDisableVertexAttribArray(0);</span></div>
<div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;<span class="comment">    //gWorldLocation = glGetUniformLocation(ShaderProgram, &quot;gWorld&quot;);</span></div>
<div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;<span class="comment">    //*/</span></div>
<div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;}</div>
<div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;</div>
<div class="line"><a name="l00156"></a><span class="lineno"><a class="line" href="class_main_state.html#a87eb6bb57218c385762b78e069e7ff35">  156</a></span>&#160;<span class="keywordtype">long</span> <a class="code" href="class_main_state.html#a87eb6bb57218c385762b78e069e7ff35">MainState::stateChanger</a>() {</div>
<div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;    <span class="keywordflow">return</span> <a class="code" href="class_main_state.html#af70ad331225b914157e9f21ca7f4d862">changeState</a>;</div>
<div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;}</div>
<div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;</div>
<div class="line"><a name="l00160"></a><span class="lineno"><a class="line" href="class_main_state.html#a94ee0dc0f5ec2fd60e08b9a48d09b4ab">  160</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="class_main_state.html#a94ee0dc0f5ec2fd60e08b9a48d09b4ab">MainState::reInit</a>() {</div>
<div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;    <a class="code" href="class_main_state.html#af70ad331225b914157e9f21ca7f4d862">changeState</a>=0;</div>
<div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;</div>
<div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;    glUseProgram(<a class="code" href="class_main_state.html#a147d4f1158e786b3632ff8db2262bcd9">ShaderProgram</a>);</div>
<div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;</div>
<div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;    <span class="keywordflow">if</span> (!<a class="code" href="class_main_state.html#a85be15f12ed6ad2c1e1938e00bf305a2">hasBeenLoaded</a>) {</div>
<div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;        <a class="code" href="class_main_state.html#aa4959f936beed6ef182d3e1ddf97cbfd">init</a>();</div>
<div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;    }</div>
<div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;</div>
<div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;    <a class="code" href="class_main_state.html#a85be15f12ed6ad2c1e1938e00bf305a2">hasBeenLoaded</a>=<span class="keyword">true</span>;</div>
<div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;}</div>
<div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;</div>
<div class="line"><a name="l00172"></a><span class="lineno"><a class="line" href="class_main_state.html#aab4b71831fb341d73f85ae43a5587f65">  172</a></span>&#160;<span class="keywordtype">long</span> <a class="code" href="class_main_state.html#aab4b71831fb341d73f85ae43a5587f65">MainState::getKeyCode</a>() {</div>
<div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;    <span class="keywordflow">return</span> <a class="code" href="class_main_state.html#aa75e78913b3243093c8658a1bd02fc3f">keycode</a>;</div>
<div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;}</div>
<div class="ttc" id="extra_math_8h_html"><div class="ttname"><a href="extra_math_8h.html">extraMath.h</a></div></div>
<div class="ttc" id="class_main_state_html_ac518c71a111d277141ee11dffcc611a6"><div class="ttname"><a href="class_main_state.html#ac518c71a111d277141ee11dffcc611a6">MainState::loadshader</a></div><div class="ttdeci">LoadShader * loadshader</div><div class="ttdef"><b>Definition:</b> <a href="_main_state_8h_source.html#l00049">MainState.h:49</a></div></div>
<div class="ttc" id="_linked_list_8h_html_a070d2ce7b6bb7e5c05602aa8c308d0c4"><div class="ttname"><a href="_linked_list_8h.html#a070d2ce7b6bb7e5c05602aa8c308d0c4">NULL</a></div><div class="ttdeci">#define NULL</div><div class="ttdef"><b>Definition:</b> <a href="_linked_list_8h_source.html#l00012">LinkedList.h:12</a></div></div>
<div class="ttc" id="_transform_8h_html"><div class="ttname"><a href="_transform_8h.html">Transform.h</a></div></div>
<div class="ttc" id="class_main_state_html_a85be15f12ed6ad2c1e1938e00bf305a2"><div class="ttname"><a href="class_main_state.html#a85be15f12ed6ad2c1e1938e00bf305a2">MainState::hasBeenLoaded</a></div><div class="ttdeci">bool hasBeenLoaded</div><div class="ttdef"><b>Definition:</b> <a href="_main_state_8h_source.html#l00041">MainState.h:41</a></div></div>
<div class="ttc" id="class_main_state_html_abb86c5bc8e54aca911c6da04b127727c"><div class="ttname"><a href="class_main_state.html#abb86c5bc8e54aca911c6da04b127727c">MainState::VAO</a></div><div class="ttdeci">GLuint VAO</div><div class="ttdef"><b>Definition:</b> <a href="_main_state_8h_source.html#l00046">MainState.h:46</a></div></div>
<div class="ttc" id="class_main_state_html_a1e91a9046ec6f260e1d39583ca89dfc6"><div class="ttname"><a href="class_main_state.html#a1e91a9046ec6f260e1d39583ca89dfc6">MainState::initObjects</a></div><div class="ttdeci">void initObjects()</div><div class="ttdef"><b>Definition:</b> <a href="_main_state_8cpp_source.html#l00069">MainState.cpp:69</a></div></div>
<div class="ttc" id="class_main_state_html_aa4959f936beed6ef182d3e1ddf97cbfd"><div class="ttname"><a href="class_main_state.html#aa4959f936beed6ef182d3e1ddf97cbfd">MainState::init</a></div><div class="ttdeci">void init()</div><div class="ttdef"><b>Definition:</b> <a href="_main_state_8cpp_source.html#l00062">MainState.cpp:62</a></div></div>
<div class="ttc" id="class_load_shader_html_ab93a544631b0b18496b08be7d0d640e8"><div class="ttname"><a href="class_load_shader.html#ab93a544631b0b18496b08be7d0d640e8">LoadShader::compileShaders</a></div><div class="ttdeci">static void compileShaders(const char *pVs, const char *pFS, GLuint &amp;ShaderProgram)</div><div class="ttdef"><b>Definition:</b> <a href="_load_shader_8cpp_source.html#l00050">LoadShader.cpp:50</a></div></div>
<div class="ttc" id="class_main_state_html_ab4e535f65024f7e0d9fbada13bc7b641"><div class="ttname"><a href="class_main_state.html#ab4e535f65024f7e0d9fbada13bc7b641">MainState::handleInput</a></div><div class="ttdeci">void handleInput(GLFWwindow *window)</div><div class="ttdef"><b>Definition:</b> <a href="_main_state_8cpp_source.html#l00073">MainState.cpp:73</a></div></div>
<div class="ttc" id="class_load_shader_html"><div class="ttname"><a href="class_load_shader.html">LoadShader</a></div><div class="ttdef"><b>Definition:</b> <a href="_load_shader_8h_source.html#l00013">LoadShader.h:13</a></div></div>
<div class="ttc" id="class_main_state_html_a9bbe42adad4936332629f796f588dd6f"><div class="ttname"><a href="class_main_state.html#a9bbe42adad4936332629f796f588dd6f">MainState::VBO</a></div><div class="ttdeci">GLuint VBO</div><div class="ttdef"><b>Definition:</b> <a href="_main_state_8h_source.html#l00044">MainState.h:44</a></div></div>
<div class="ttc" id="_render_8h_html"><div class="ttname"><a href="_render_8h.html">Render.h</a></div></div>
<div class="ttc" id="class_main_state_html_a87eb6bb57218c385762b78e069e7ff35"><div class="ttname"><a href="class_main_state.html#a87eb6bb57218c385762b78e069e7ff35">MainState::stateChanger</a></div><div class="ttdeci">long stateChanger()</div><div class="ttdef"><b>Definition:</b> <a href="_main_state_8cpp_source.html#l00156">MainState.cpp:156</a></div></div>
<div class="ttc" id="class_main_state_html_a55f719888c879d2cd5d30be07612a992"><div class="ttname"><a href="class_main_state.html#a55f719888c879d2cd5d30be07612a992">MainState::VBO2</a></div><div class="ttdeci">GLuint VBO2</div><div class="ttdef"><b>Definition:</b> <a href="_main_state_8h_source.html#l00045">MainState.h:45</a></div></div>
<div class="ttc" id="class_matrix4f_html"><div class="ttname"><a href="class_matrix4f.html">Matrix4f</a></div><div class="ttdef"><b>Definition:</b> <a href="algebra_basic_8h_source.html#l00095">algebraBasic.h:95</a></div></div>
<div class="ttc" id="class_main_state_html_aab4b71831fb341d73f85ae43a5587f65"><div class="ttname"><a href="class_main_state.html#aab4b71831fb341d73f85ae43a5587f65">MainState::getKeyCode</a></div><div class="ttdeci">long getKeyCode()</div><div class="ttdef"><b>Definition:</b> <a href="_main_state_8cpp_source.html#l00172">MainState.cpp:172</a></div></div>
<div class="ttc" id="class_main_state_html_a5822bf0c89e8f0767e8784b807fb7220"><div class="ttname"><a href="class_main_state.html#a5822bf0c89e8f0767e8784b807fb7220">MainState::pVS</a></div><div class="ttdeci">static const char * pVS</div><div class="ttdef"><b>Definition:</b> <a href="_main_state_8h_source.html#l00037">MainState.h:37</a></div></div>
<div class="ttc" id="class_main_state_html_a94ee0dc0f5ec2fd60e08b9a48d09b4ab"><div class="ttname"><a href="class_main_state.html#a94ee0dc0f5ec2fd60e08b9a48d09b4ab">MainState::reInit</a></div><div class="ttdeci">void reInit()</div><div class="ttdef"><b>Definition:</b> <a href="_main_state_8cpp_source.html#l00160">MainState.cpp:160</a></div></div>
<div class="ttc" id="class_main_state_html_ab3319cf800410b4a3a5aed19ce242f21"><div class="ttname"><a href="class_main_state.html#ab3319cf800410b4a3a5aed19ce242f21">MainState::loadShader</a></div><div class="ttdeci">void loadShader(const char *vertex, const char *fragment)</div><div class="ttdef"><b>Definition:</b> <a href="_main_state_8cpp_source.html#l00056">MainState.cpp:56</a></div></div>
<div class="ttc" id="class_main_state_html_a77c93b0c85d8fc62711a51d041e06154"><div class="ttname"><a href="class_main_state.html#a77c93b0c85d8fc62711a51d041e06154">MainState::MainState</a></div><div class="ttdeci">MainState(void)</div><div class="ttdef"><b>Definition:</b> <a href="_main_state_8cpp_source.html#l00037">MainState.cpp:37</a></div></div>
<div class="ttc" id="class_main_state_html_acd6f7c2997796f73d23e47b80be302b6"><div class="ttname"><a href="class_main_state.html#acd6f7c2997796f73d23e47b80be302b6">MainState::world</a></div><div class="ttdeci">Matrix4f * world</div><div class="ttdef"><b>Definition:</b> <a href="_main_state_8h_source.html#l00051">MainState.h:51</a></div></div>
<div class="ttc" id="class_main_state_html_aa0ac2df6fc0e12ee4afa6713b2534c74"><div class="ttname"><a href="class_main_state.html#aa0ac2df6fc0e12ee4afa6713b2534c74">MainState::~MainState</a></div><div class="ttdeci">~MainState(void)</div><div class="ttdef"><b>Definition:</b> <a href="_main_state_8cpp_source.html#l00052">MainState.cpp:52</a></div></div>
<div class="ttc" id="class_main_state_html_a04ea113a6e0865225d2251e49525c4e9"><div class="ttname"><a href="class_main_state.html#a04ea113a6e0865225d2251e49525c4e9">MainState::pFS</a></div><div class="ttdeci">static const char * pFS</div><div class="ttdef"><b>Definition:</b> <a href="_main_state_8h_source.html#l00038">MainState.h:38</a></div></div>
<div class="ttc" id="class_main_state_html_af70ad331225b914157e9f21ca7f4d862"><div class="ttname"><a href="class_main_state.html#af70ad331225b914157e9f21ca7f4d862">MainState::changeState</a></div><div class="ttdeci">long changeState</div><div class="ttdef"><b>Definition:</b> <a href="_main_state_8h_source.html#l00058">MainState.h:58</a></div></div>
<div class="ttc" id="class_main_state_html_a3f5551acd1ce1137de961a91e89983be"><div class="ttname"><a href="class_main_state.html#a3f5551acd1ce1137de961a91e89983be">MainState::updateGame</a></div><div class="ttdeci">void updateGame(int timer)</div><div class="ttdef"><b>Definition:</b> <a href="_main_state_8cpp_source.html#l00084">MainState.cpp:84</a></div></div>
<div class="ttc" id="class_main_state_html_aa75e78913b3243093c8658a1bd02fc3f"><div class="ttname"><a href="class_main_state.html#aa75e78913b3243093c8658a1bd02fc3f">MainState::keycode</a></div><div class="ttdeci">static const long keycode</div><div class="ttdef"><b>Definition:</b> <a href="_main_state_8h_source.html#l00056">MainState.h:56</a></div></div>
<div class="ttc" id="_main_state_8h_html"><div class="ttname"><a href="_main_state_8h.html">MainState.h</a></div></div>
<div class="ttc" id="class_main_state_html_a147d4f1158e786b3632ff8db2262bcd9"><div class="ttname"><a href="class_main_state.html#a147d4f1158e786b3632ff8db2262bcd9">MainState::ShaderProgram</a></div><div class="ttdeci">GLuint ShaderProgram</div><div class="ttdef"><b>Definition:</b> <a href="_main_state_8h_source.html#l00053">MainState.h:53</a></div></div>
<div class="ttc" id="class_main_state_html_ade0581557833ba68939eb7ac7bba7854"><div class="ttname"><a href="class_main_state.html#ade0581557833ba68939eb7ac7bba7854">MainState::renderGame</a></div><div class="ttdeci">void renderGame(float interpolation)</div><div class="ttdef"><b>Definition:</b> <a href="_main_state_8cpp_source.html#l00088">MainState.cpp:88</a></div></div>
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